#pragma once

class Cutscene
{
public:
	Cutscene();
	void Play(std::vector<const char*>& images, std::vector<bool>& directions, sf::RenderWindow& window);
private:
	sf::Sprite* sprites;
	sf::Texture* textures;
	bool finished;
	sf::Sprite* appearingScene;
	sf::Sprite* disappearingScene;
	int iterator;
	std::vector<bool> directions;
};